CTAHMED HAMED · COMMUNICATION TECHNOLOGY
YEARS 9–10

Communication Technology · MultimediaStage 5 · Years 9–10 · 200 hours

YEAR 9 · TERM 4 · 25 HOURS

Interactive exhibition

Build a three-section interactive exhibition about a school-approved interest using a supplied HTML/CSS/JavaScript starter. Include functional navigation and a user-triggered media control, a 20-second audiovisual piece, Blender animation, Affinity assets and folio.

Affinity

Designer UI assets and wireframes; Photo optimised images; Publisher 6–8 page UX folio.

Blender

Create a small exhibit object and short turntable animation.

Adobe

Premiere Pro 20-second exhibit film; After Effects motion label; Audition narration/SFX activated through accessible media controls.

TEN TEACHING BLOCKS

Your lesson pathway

How can navigation and accessible media help different users explore an exhibition?

W012.5 hours

Investigate interactive media

Compare websites, kiosks and large-scale installations for audience, accessibility and device compatibility. Investigate an authorised Aboriginal interactive work.

Save this evidence

E1 analysis and ICIP reflection

Y9-AT4 · C1
W022.5 hours

Specify the experience

Write functional requirements; draw three screens and navigation flow using grids, hierarchy, F/Z patterns and clear labels. Issue notification.

Save this evidence

E1 wireframes and specification

Y9-AT4 · C1
W032.5 hours

Build the visual language

Create icons in Designer, prepare images in Photo, and start the Publisher folio. Compare accessible text and colour choices.

Save this evidence

E2 UI assets and style guide

Y9-AT4 · C2
W042.5 hours

Prepare animated media

Model and animate an exhibit object in Blender; edit film and motion label in Premiere Pro/After Effects.

Save this evidence

E2 3D and video sources

Y9-AT4 · C2
W052.5 hours

Prepare audio

Edit narration/SFX in Audition; create a transcript and user-controlled playback, avoiding autoplay.

Save this evidence

E2 WAV/session and transcript

Y9-AT4 · C2
W062.5 hours

Construct the prototype

Use the supplied HTML/CSS starter to build consistent layouts, links, images and native media controls.

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E2 working prototype

Y9-AT4 · C2
W072.5 hours

Program an interaction

Edit a simple JavaScript button handler to reveal exhibit information; teach focus, labels and visible state feedback. Compare AR/VR and haptic interaction.

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E2 working interaction; E1 technology comparison

Y9-AT4 · C2
W082.5 hours

Test across devices

Test keyboard-only navigation, text enlargement, phone layout, labels and playback with three users.

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E3 usability log

Y9-AT4 · C3
W092.5 hours

Refine and submit

Fix the most important usability failure; optimise assets and export a zipped site plus media sources and folio PDF.

Save this evidence

E2 final site; E3 before/after and size comparison

Y9-AT4 · C2/C3
W102.5 hours

Evaluate the experience

Explain purpose, functionality and environmental effects of delivery choices. Evaluate a future AR/VR or haptic adaptation.

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E3 evaluation; E1 just-in-time user guide

Y9-AT4 · C3

Y9-AT4 · PROJECT ASSESSMENT

Show what you can do

Notification planned for Week 2. Final evidence planned for Week 9. Your teacher will confirm the date, time and weighting. Proposed weighting: 25% of Year 9. Include every assessed evaluation and individual contribution by the deadline; subsequent review is formative.

20 marks

C1 / Design and communication

Audience brief, alternatives, storyboard or wireframe and a justified plan.

40 marks

C2 / Production and integration

Original assets, editable Affinity, Blender and Adobe sources, and the final multimedia product.

25 marks

C3 / Testing and justification

Audience and technical tests, before-and-after changes and evidence-based evaluation.

15 marks

C4 / Safe and managed practice

Safe work, permissions, attribution, milestones and individual contribution.

Submission checklist

Download this assessment notification ↓

Assessed outcomes: CMT5-COM-01, CMT5-DES-01, CMT5-DES-02, CMT5-USE-01, CMT5-ENV-01, CMT5-IET-01. Your issued notification governs the assessment.

Marking standard guide

Outstanding: controlled production and perceptive decisions. High: effective work and reasoned improvements. Sound: functional work and an appropriate explanation. Basic: partial production and limited justification. Limited: fragmented work with little usable process evidence. These are quality descriptions, not fixed percentage bands. See the notification for the full rubric.

LEARN THE NEXT TECHNIQUE

Tutorial library

Open the official hub and choose the technique for your lesson. Match the installed software version, then save a short trial in your folio.

Affinity Designer vector tools ↗

Official learning hub; select Pen Tool, shapes, nodes and export.

Apply it here: Designer UI assets and wireframes; Photo optimised images; Publisher 6–8 page UX folio.

Affinity Photo layers and masks ↗

Official learning hub; select layers, masking, image correction and textures.

Apply it here: Designer UI assets and wireframes; Photo optimised images; Publisher 6–8 page UX folio.

Affinity Publisher folio layout ↗

Official learning hub; select master pages, text styles, images and PDF export.

Apply it here: Designer UI assets and wireframes; Photo optimised images; Publisher 6–8 page UX folio.

Premiere Pro editing ↗

Official tutorials; sequence editing, audio, captions and export.

Apply it here: Premiere Pro 20-second exhibit film; After Effects motion label; Audition narration/SFX activated through accessible media controls.

After Effects motion and compositing ↗

Official tutorials; keyframes, masks, tracking and compositing.

Apply it here: Premiere Pro 20-second exhibit film; After Effects motion label; Audition narration/SFX activated through accessible media controls.

Audition recording and mixing ↗

Official tutorials; recording, multitrack, cleanup and mixing.

Apply it here: Premiere Pro 20-second exhibit film; After Effects motion label; Audition narration/SFX activated through accessible media controls.

Blender Fundamentals video course ↗

Official directory linking Blender Fundamentals; select modelling, materials and animation.

Apply it here: Create a small exhibit object and short turntable animation.

These are official tutorial collections. Affinity tutorials use V2 terminology. Your teacher can add an exact video and transcript for the lab version.

YOUR PROJECT FILES

Start with a clear plan

The kit contains the brief, storyboard, production planner, asset register, test log and folio writing scaffold.

Download project kit ↓

Folio and starter files

Folio writing scaffold

Build the native folio in Publisher using master pages and styles. The included scaffold provides the writing structure; a native .afpub teacher template remains a planned asset.

Interactive HTML starter for exhibition, campaign and capstone projects.

Support and challenge

Starting check: Ask a peer to find one exhibit without directions. Observe where labels or navigation fail before supplying a wireframe scaffold.

Need a scaffold? Provide accessible starter markup, icon labels, a navigation map and one model interaction; keep user testing and revision decisions.

Ready to extend? Adapt for keyboard-only and narrow-screen use under a reduced media budget; compare completion rates.

Ask your teacher about captions, visual instructions, accessible equipment or supervised software access. Safety and ethical production apply throughout.