Affinity
Designer UI assets and wireframes; Photo optimised images; Publisher 6–8 page UX folio.
Communication Technology · MultimediaStage 5 · Years 9–10 · 200 hours
YEAR 9 · TERM 4 · 25 HOURS
Build a three-section interactive exhibition about a school-approved interest using a supplied HTML/CSS/JavaScript starter. Include functional navigation and a user-triggered media control, a 20-second audiovisual piece, Blender animation, Affinity assets and folio.
Affinity
Designer UI assets and wireframes; Photo optimised images; Publisher 6–8 page UX folio.
Blender
Create a small exhibit object and short turntable animation.
Adobe
Premiere Pro 20-second exhibit film; After Effects motion label; Audition narration/SFX activated through accessible media controls.
TEN TEACHING BLOCKS
How can navigation and accessible media help different users explore an exhibition?
Compare websites, kiosks and large-scale installations for audience, accessibility and device compatibility. Investigate an authorised Aboriginal interactive work.
E1 analysis and ICIP reflection
Y9-AT4 · C1Write functional requirements; draw three screens and navigation flow using grids, hierarchy, F/Z patterns and clear labels. Issue notification.
E1 wireframes and specification
Y9-AT4 · C1Create icons in Designer, prepare images in Photo, and start the Publisher folio. Compare accessible text and colour choices.
E2 UI assets and style guide
Y9-AT4 · C2Model and animate an exhibit object in Blender; edit film and motion label in Premiere Pro/After Effects.
E2 3D and video sources
Y9-AT4 · C2Edit narration/SFX in Audition; create a transcript and user-controlled playback, avoiding autoplay.
E2 WAV/session and transcript
Y9-AT4 · C2Use the supplied HTML/CSS starter to build consistent layouts, links, images and native media controls.
E2 working prototype
Y9-AT4 · C2Edit a simple JavaScript button handler to reveal exhibit information; teach focus, labels and visible state feedback. Compare AR/VR and haptic interaction.
E2 working interaction; E1 technology comparison
Y9-AT4 · C2Test keyboard-only navigation, text enlargement, phone layout, labels and playback with three users.
E3 usability log
Y9-AT4 · C3Fix the most important usability failure; optimise assets and export a zipped site plus media sources and folio PDF.
E2 final site; E3 before/after and size comparison
Y9-AT4 · C2/C3Explain purpose, functionality and environmental effects of delivery choices. Evaluate a future AR/VR or haptic adaptation.
E3 evaluation; E1 just-in-time user guide
Y9-AT4 · C3Y9-AT4 · PROJECT ASSESSMENT
Notification planned for Week 2. Final evidence planned for Week 9. Your teacher will confirm the date, time and weighting. Proposed weighting: 25% of Year 9. Include every assessed evaluation and individual contribution by the deadline; subsequent review is formative.
Audience brief, alternatives, storyboard or wireframe and a justified plan.
Original assets, editable Affinity, Blender and Adobe sources, and the final multimedia product.
Audience and technical tests, before-and-after changes and evidence-based evaluation.
Safe work, permissions, attribution, milestones and individual contribution.
Assessed outcomes: CMT5-COM-01, CMT5-DES-01, CMT5-DES-02, CMT5-USE-01, CMT5-ENV-01, CMT5-IET-01. Your issued notification governs the assessment.
Outstanding: controlled production and perceptive decisions. High: effective work and reasoned improvements. Sound: functional work and an appropriate explanation. Basic: partial production and limited justification. Limited: fragmented work with little usable process evidence. These are quality descriptions, not fixed percentage bands. See the notification for the full rubric.
LEARN THE NEXT TECHNIQUE
Open the official hub and choose the technique for your lesson. Match the installed software version, then save a short trial in your folio.
Official learning hub; select Pen Tool, shapes, nodes and export.
Apply it here: Designer UI assets and wireframes; Photo optimised images; Publisher 6–8 page UX folio.
Official learning hub; select layers, masking, image correction and textures.
Apply it here: Designer UI assets and wireframes; Photo optimised images; Publisher 6–8 page UX folio.
Official learning hub; select master pages, text styles, images and PDF export.
Apply it here: Designer UI assets and wireframes; Photo optimised images; Publisher 6–8 page UX folio.
Official tutorials; sequence editing, audio, captions and export.
Apply it here: Premiere Pro 20-second exhibit film; After Effects motion label; Audition narration/SFX activated through accessible media controls.
Official tutorials; keyframes, masks, tracking and compositing.
Apply it here: Premiere Pro 20-second exhibit film; After Effects motion label; Audition narration/SFX activated through accessible media controls.
Official tutorials; recording, multitrack, cleanup and mixing.
Apply it here: Premiere Pro 20-second exhibit film; After Effects motion label; Audition narration/SFX activated through accessible media controls.
Official directory linking Blender Fundamentals; select modelling, materials and animation.
Apply it here: Create a small exhibit object and short turntable animation.
These are official tutorial collections. Affinity tutorials use V2 terminology. Your teacher can add an exact video and transcript for the lab version.
YOUR PROJECT FILES
The kit contains the brief, storyboard, production planner, asset register, test log and folio writing scaffold.
Download project kit ↓Build the native folio in Publisher using master pages and styles. The included scaffold provides the writing structure; a native .afpub teacher template remains a planned asset.
Interactive HTML starter for exhibition, campaign and capstone projects.
Starting check: Ask a peer to find one exhibit without directions. Observe where labels or navigation fail before supplying a wireframe scaffold.
Need a scaffold? Provide accessible starter markup, icon labels, a navigation map and one model interaction; keep user testing and revision decisions.
Ready to extend? Adapt for keyboard-only and narrow-screen use under a reduced media budget; compare completion rates.
Ask your teacher about captions, visual instructions, accessible equipment or supervised software access. Safety and ethical production apply throughout.