CTAHMED HAMED · COMMUNICATION TECHNOLOGY
YEARS 9–10

Communication Technology · MultimediaStage 5 · Years 9–10 · 200 hours

YEAR 9 · TERM 3 · 25 HOURS

Character and motion

Create a 20–30 second animation in which a simple original character communicates an emotion or helpful message, with two deliberate animation principles, sound and an Affinity folio.

Affinity

Designer character sheet; Photo texture; Publisher 6–8 page animation folio.

Blender

Model a simple character; animate using keyframes, a basic rig and camera movement; render an image sequence.

Adobe

After Effects cel/path motion experiment and title; Premiere Pro final cut; Audition synchronised Foley.

TEN TEACHING BLOCKS

Your lesson pathway

How do timing and movement convey meaning without relying on dialogue?

W012.5 hours

Investigate animation

Compare traditional, stop motion, motion graphics and vector animation; explain a change in workflow and audience experience over time.

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E1 research and technique comparison

Y9-AT3 · C1
W022.5 hours

Design a character

Use authorised Aboriginal animation examples to discuss Storytelling, ownership and permissions. Sketch an original character and storyboard. Issue notification.

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E1 storyboard and cultural protocol note

Y9-AT3 · C1/C4
W032.5 hours

Test 2D movement

Create a Designer character sheet; test cel-based and path-based movement in After Effects and compare their uses.

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E2 two motion trials

Y9-AT3 · C2
W042.5 hours

Model and texture

Model a low-complexity character in Blender. Edit a texture in Photo and apply materials; document the asset workflow.

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E2 model and texture sources

Y9-AT3 · C2
W052.5 hours

Rig and pose

Demonstrate simple parenting/armature controls and key poses. Investigate motion capture and ethical AI use, with no unapproved uploads.

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E2 pose test; E1 technology reflection

Y9-AT3 · C2/C4
W062.5 hours

Time the performance

Apply anticipation and squash/stretch or arcs. Compare timing trials in a playblast before rendering.

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E2 annotated animation trials

Y9-AT3 · C2
W072.5 hours

Frame and light

Use camera framing, movement and lighting to support the emotion. Explore how AR/VR could change viewing and interaction.

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E2 camera test; E1 AR/VR comparison

Y9-AT3 · C2
W082.5 hours

Add sound and titles

Record Foley and synchronise in Audition/Premiere Pro; add After Effects titles and clear credits.

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E2 sound session and assembled rough cut

Y9-AT3 · C2
W092.5 hours

Test and deliver

Ask peers to interpret the character’s emotion without a verbal explanation. Revise timing; export MP4 and Publisher folio PDF.

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E3 audience results; E2 final animation

Y9-AT3 · C3
W102.5 hours

Assess the technology

Evaluate how rigging and motion capture affect animator skills, time and authorship, citing examples and the student’s own production.

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E3 technology impact evaluation

Y9-AT3 · C3

Y9-AT3 · PROJECT ASSESSMENT

Show what you can do

Notification planned for Week 2. Final evidence planned for Week 9. Your teacher will confirm the date, time and weighting. Proposed weighting: 25% of Year 9. Include every assessed evaluation and individual contribution by the deadline; subsequent review is formative.

20 marks

C1 / Design and communication

Audience brief, alternatives, storyboard or wireframe and a justified plan.

40 marks

C2 / Production and integration

Original assets, editable Affinity, Blender and Adobe sources, and the final multimedia product.

25 marks

C3 / Testing and justification

Audience and technical tests, before-and-after changes and evidence-based evaluation.

15 marks

C4 / Safe and managed practice

Safe work, permissions, attribution, milestones and individual contribution.

Submission checklist

Download this assessment notification ↓

Assessed outcomes: CMT5-COM-01, CMT5-DEP-01, CMT5-DES-01, CMT5-USE-01, CMT5-IET-01. Your issued notification governs the assessment.

Marking standard guide

Outstanding: controlled production and perceptive decisions. High: effective work and reasoned improvements. Sound: functional work and an appropriate explanation. Basic: partial production and limited justification. Limited: fragmented work with little usable process evidence. These are quality descriptions, not fixed percentage bands. See the notification for the full rubric.

LEARN THE NEXT TECHNIQUE

Tutorial library

Open the official hub and choose the technique for your lesson. Match the installed software version, then save a short trial in your folio.

Affinity Designer vector tools ↗

Official learning hub; select Pen Tool, shapes, nodes and export.

Apply it here: Designer character sheet; Photo texture; Publisher 6–8 page animation folio.

Affinity Photo layers and masks ↗

Official learning hub; select layers, masking, image correction and textures.

Apply it here: Designer character sheet; Photo texture; Publisher 6–8 page animation folio.

Affinity Publisher folio layout ↗

Official learning hub; select master pages, text styles, images and PDF export.

Apply it here: Designer character sheet; Photo texture; Publisher 6–8 page animation folio.

Premiere Pro editing ↗

Official tutorials; sequence editing, audio, captions and export.

Apply it here: After Effects cel/path motion experiment and title; Premiere Pro final cut; Audition synchronised Foley.

After Effects motion and compositing ↗

Official tutorials; keyframes, masks, tracking and compositing.

Apply it here: After Effects cel/path motion experiment and title; Premiere Pro final cut; Audition synchronised Foley.

Audition recording and mixing ↗

Official tutorials; recording, multitrack, cleanup and mixing.

Apply it here: After Effects cel/path motion experiment and title; Premiere Pro final cut; Audition synchronised Foley.

Blender Fundamentals video course ↗

Official directory linking Blender Fundamentals; select modelling, materials and animation.

Apply it here: Model a simple character; animate using keyframes, a basic rig and camera movement; render an image sequence.

These are official tutorial collections. Affinity tutorials use V2 terminology. Your teacher can add an exact video and transcript for the lab version.

YOUR PROJECT FILES

Start with a clear plan

The kit contains the brief, storyboard, production planner, asset register, test log and folio writing scaffold.

Download project kit ↓

Folio and starter files

Folio writing scaffold

Build the native folio in Publisher using master pages and styles. The included scaffold provides the writing structure; a native .afpub teacher template remains a planned asset.

Interactive HTML starter for exhibition, campaign and capstone projects.

Support and challenge

Starting check: Play two bouncing-ball timings. Ask which suggests weight and what should change to suggest a lighter object.

Need a scaffold? Provide a simple armature, pose thumbnails and timeline markers; students still choose and explain expressive movement.

Ready to extend? Communicate the same emotion with half the keyframes or no facial features; test whether the message remains clear.

Ask your teacher about captions, visual instructions, accessible equipment or supervised software access. Safety and ethical production apply throughout.