Affinity
Designer campaign identity; Photo original texture maps; Publisher 8–10 page production folio.
Communication Technology · MultimediaStage 5 · Years 9–10 · 200 hours
YEAR 10 · TERM 1 · 25 HOURS
Produce a 30–45 second launch animation for an original fictional product, with a modelled object, textured materials, three shots, synchronised sound, campaign graphics and an 8–10 page folio.
Affinity
Designer campaign identity; Photo original texture maps; Publisher 8–10 page production folio.
Blender
Model with modifiers, UV unwrap, texture, light and animate three product shots.
Adobe
After Effects callout compositing; Premiere Pro paced edit; Audition layered launch soundscape.
TEN TEACHING BLOCKS
How can a 3D product film communicate function while making credible claims?
Analyse product films for audience, claims and sustainability. Use the workbook’s user profile and measurable specification routine.
E1 brief and criteria
Y10-AT1 · C1Sketch three concepts, select one and annotate three shots, timing and graphics; prepare risks and production schedule. Issue notification.
E1 shot plan and rationale
Y10-AT1 · C1/C4Use Blender modifiers and purposeful topology; compare detail that affects the silhouette with unnecessary geometry.
E2 model and topology notes
Y10-AT1 · C2Create original textures in Photo, UV unwrap and apply materials in Blender; produce Designer campaign assets.
E2 Affinity and Blender sources
Y10-AT1 · C2Compare lighting arrangements and camera focal lengths; justify the treatment that reveals function clearly.
E2 lighting test grid
Y10-AT1 · C2Plan camera motion and object timing, render a playblast, and estimate final render time from sample frames.
E2 animatic and resource estimate
Y10-AT1 · C2/C4Record and layer Foley in Audition; align effects with animated events and preserve intelligibility.
E2 audio session and cue sheet
Y10-AT1 · C2Add After Effects callouts and Premiere Pro transitions, colour matching, captions and credits.
E2 rough launch film
Y10-AT1 · C2Test whether viewers can describe the product’s function; revise, export and package source media and folio.
E3 viewer results; E2 final film
Y10-AT1 · C3Evaluate purpose, functionality, render energy and storage; compare draft/final settings and suggest a proportionate improvement.
E3 evidence-based evaluation
Y10-AT1 · C3Y10-AT1 · PROJECT ASSESSMENT
Notification planned for Week 2. Final evidence planned for Week 9. Your teacher will confirm the date, time and weighting. Proposed weighting: 25% of Year 10. Include every assessed evaluation and individual contribution by the deadline; subsequent review is formative.
Audience brief, alternatives, storyboard or wireframe and a justified plan.
Original assets, editable Affinity, Blender and Adobe sources, and the final multimedia product.
Audience and technical tests, before-and-after changes and evidence-based evaluation.
Safe work, permissions, attribution, milestones and individual contribution.
Assessed outcomes: CMT5-COM-01, CMT5-DEP-01, CMT5-DES-01, CMT5-DES-02, CMT5-USE-01, CMT5-ENV-01. Your issued notification governs the assessment.
Outstanding: controlled production and perceptive decisions. High: effective work and reasoned improvements. Sound: functional work and an appropriate explanation. Basic: partial production and limited justification. Limited: fragmented work with little usable process evidence. These are quality descriptions, not fixed percentage bands. See the notification for the full rubric.
LEARN THE NEXT TECHNIQUE
Open the official hub and choose the technique for your lesson. Match the installed software version, then save a short trial in your folio.
Official learning hub; select Pen Tool, shapes, nodes and export.
Apply it here: Designer campaign identity; Photo original texture maps; Publisher 8–10 page production folio.
Official learning hub; select layers, masking, image correction and textures.
Apply it here: Designer campaign identity; Photo original texture maps; Publisher 8–10 page production folio.
Official learning hub; select master pages, text styles, images and PDF export.
Apply it here: Designer campaign identity; Photo original texture maps; Publisher 8–10 page production folio.
Official tutorials; sequence editing, audio, captions and export.
Apply it here: After Effects callout compositing; Premiere Pro paced edit; Audition layered launch soundscape.
Official tutorials; keyframes, masks, tracking and compositing.
Apply it here: After Effects callout compositing; Premiere Pro paced edit; Audition layered launch soundscape.
Official tutorials; recording, multitrack, cleanup and mixing.
Apply it here: After Effects callout compositing; Premiere Pro paced edit; Audition layered launch soundscape.
Official directory linking Blender Fundamentals; select modelling, materials and animation.
Apply it here: Model with modifiers, UV unwrap, texture, light and animate three product shots.
These are official tutorial collections. Affinity tutorials use V2 terminology. Your teacher can add an exact video and transcript for the lab version.
YOUR PROJECT FILES
The kit contains the brief, storyboard, production planner, asset register, test log and folio writing scaffold.
Download project kit ↓Build the native folio in Publisher using master pages and styles. The included scaffold provides the writing structure; a native .afpub teacher template remains a planned asset.
Interactive HTML starter for exhibition, campaign and capstone projects.
Starting check: Compare two renders and ask which explains function. Observe a transform/material task before deciding who needs a modifier demonstration.
Need a scaffold? Use a low-poly base mesh, material examples and camera markers; maintain student decisions about form, communication and testing.
Ready to extend? Maintain perceived quality while reducing measured render time by a chosen target; justify evidence and compromises.
Ask your teacher about captions, visual instructions, accessible equipment or supervised software access. Safety and ethical production apply throughout.